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Old Jan 01, 2007, 05:38 PM // 17:38   #1
Wilds Pathfinder
 
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Default Searing Flames GvG Build

This is a GvG build that I made up yesterday, and I was wondering what you guys think of it.

http://gwshack.us/72858

Oh yea, our Guild Hall is the Corrupted Isle.

Thanks
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Old Jan 01, 2007, 05:49 PM // 17:49   #2
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You really cant take credit for making this build up, it is simply 2 thumpers with 3 searing flames monks with a 3 monk backline (LOD runner), but why are u running 2 copies of LoD? One reason you will fail, is because of ur lack of melee blinding protection. You are goign to allow the opposite team to hit u a lot.... which is bad. If anything, i would run 2 copies of ZB, and put infuse on one of ur non-runner monks. This build will also run into trouble when u want to split, since there is very few utility, besides some aegis and 2 paragon shouts.
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Old Jan 01, 2007, 06:00 PM // 18:00   #3
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I know alot of variations of this build have been made. The reason why I want to play a build like this, is because it suits my hall.

I am a little unsure about the backline though, I`ll consider your suggestion
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Old Jan 01, 2007, 08:28 PM // 20:28   #4
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How exactly does this build suit your hall? Corrupted is split friendly, and your build consists of single-minded inflexible pressure that handles

You have zero hex removal. I'd suggest having Convert instead of Mark of Rodgort on the 1st SF ele and probably Divert instead of ZB on one monk.

I'd run 12+1+1 Prot, 10+1 Heal, 8+1 DF, 2 Dom on the monks.

You can safely reduce Air Magic on the runner to around 6 without much reprecussion - note the recharge on SDH compared to its duration.
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Old Jan 01, 2007, 11:52 PM // 23:52   #5
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I think that SF Steamrolling is good for the Corrupted Isle, because there is only 1 rather narrow path to the flag, so I thought that it would be a great choke point. I also heard somewhere that the Corrupted Isle had an above average amount of NPC`s, so it would take longer to gank.

Anyways, I did put Convert on the Ele, and I changed the stats of the monks. I also changed the stats of the runner.

I also put Holy Veil instead of Dismiss on one of the ZB`s.
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Old Jan 13, 2007, 04:02 AM // 04:02   #6
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Infuse Health on one of the ZBs. Change the other ZB to RC or BLight. Give GLyph of Sac + Res Chant to one of the Eles.

Corrupted Isle...what do you do when you split? You don't have much split ability it seems...no self-heals on any of them except the Monks.
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Old Jan 13, 2007, 07:13 AM // 07:13   #7
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your attributs from the sfs are wrong. you cant have 12+1+2 fire and 10+1 e-storage and 10 command/prot. it has to be 8 prot/command. attributes on thumper also wrong. you have 12 hammer and 9+1 expertise and 10+1+2 bm. it has to be 9 bm
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Old Jan 13, 2007, 08:16 PM // 20:16   #8
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the choseone is correct. It's either 11+10+10 or 12+10+8 on 3-attribute splits.
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